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Company of Heroes 2- Ardennes Assault
Company of Heroes 2- Ardennes Assault










Company of Heroes 2- Ardennes Assault

As a guy closing in on 50, my days of making a hundred mouse clicks a minute are pretty well behind me, so I gravitated towards CoH.Īnd not to turn this into a review for CoH2, but that was a big part of what I found about the CoH2 early missions that was so disappointing. Units were relatively expensive and took a long time to build and unit caps were low, and simply trying to amass the largest force was not a solid recipe for success because of the rock-paper-scissors unit balancing act. Company of Heroes had a more tactical pace.

Company of Heroes 2- Ardennes Assault

Starcraft carried strong RPG elements in their command units (a least in single player) and had a very high twitch factor if you wanted to be good at it (I recall reading somewhere that the really champion-level Starcraft players issue more than a command every second as they ultra-micromanage their troops). The offerings that remained dwindled down to Starcraft and Company of Heroes, and though both were RTS games they had significant differences. Some games became RPG/RTS hybrids or action/RTS hybrids which gradually dropped their RTS elements entirely while other series just kind of imploded (I’m looking at you, the smoking debris that was the C&C franchise). As a big RTS fan, it was a good time for me, salad days as it were, but all good things must end.

Company of Heroes 2- Ardennes Assault

Warcraft, Starcraft, C&C, Warlords Battlecry, Warhammer 40k, Company of Heroes, Supreme Commander. There was a time, and it feels like it wasn’t all that long ago, when the market was chock full of RTS games. The Ugly: Incomplete tutorials leave all but CoH veterans scrambling The Good: A joyous return to CoH roots of small, highly strategic RTS gaming












Company of Heroes 2- Ardennes Assault